Visitor’s Wishlist

Hello all visitors! This page is totally meant for YOU!
If you have any quarry, request, wish, suggestions (for improvements etc.), comments or thought regarding Graphics as general, Computer Graphics, this Blog, 3d Animation Industry or any similar topic that you want to share with me,
Then please write down them here in the ‘Leave a Reply’ section. Just don’t forget to write your name there.
I will go through them and will try to respond them as much as I can.
read below for the discussions…

29 Comments Add yours

  1. I really appreaciate this wishlist concept. I’m sure this will be a good place to discuss about CG.
    thanks a lot.

    Like

    1. Hey shashi,
      Thanks for sharing your thoughts. Sure, we will discuss here all about CG, Arts and all such stuff. Please write about your interested topics or ask about them here!

      Like

  2. I like to know the difference between SCRIPT & SCREENPLAY in film industry. If anyone have idea about these two thing, please let me know.

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    1. Thanks shashi for asking such a interesting question! Here is my opinion:
      https://mahesh0806.wordpress.com/2012/05/28/script-vs-screenplay/

      Like

      1. thanks a lot for giving such a lot of valuable information about screenplay and script.

        Like

  3. I like to know how to use GREASE PENCIL in BLENDER software and how to erase that from viewport.
    Please tell me.

    Like

    1. I will soon show you how to use greas pencil in Blender.

      Like

  4. Hello, I would like to know how to assign a Shortcut Key(HotKey) for Modifier in Blender Software.

    Like

  5. Please anybody tell me about 3 point lighting in CG.

    Like

    1. Hi,
      First of all this is not my thoughts. I get it over net.
      ——————————————————————————————–
      Three-point lighting is a standard method used in visual media such as video, film, still photography and computer-generated imagery. By using three separate positions, the photographer can illuminate the shot’s subject (such as a person) however desired, while also controlling (or eliminating entirely) the shading and shadows produced by direct lighting.

      The key light, as the name suggests, shines directly upon the subject and serves as its principal illuminator; more than anything else, the strength, color and angle of the key determines the shot’s overall lighting design.

      In indoor shots, the key is commonly a specialized lamp, or a camera’s flash. In outdoor daytime shots, the Sun often serves as the key light. In this case, of course, the photographer cannot set the light in the exact position he or she wants, so instead arranges it to best capture the sunlight, perhaps after waiting for the sun to position itself just right.
      A portrait with three-point lighting: a 300 watt key light, a 150 watt back light, and fill light from a bounce board

      The fill light also shines on the subject, but from a side angle relative to the key and is often placed at a lower position than the key (about at the level of the subject’s face). It balances the key by illuminating shaded surfaces, and lessening or eliminating chiaroscuro effects, such as the shadow cast by a person’s nose upon the rest of the face. It is usually softer and less bright than the key light (up to half), and more to a flood. Not using a fill at all can result in stark contrasts (due to shadows) across the subject’s surface, depending upon the key light’s harshness. Sometimes, as in low-key lighting, this is a deliberate effect, but shots intended to look more natural and less stylistic require a fill.

      In some situations a photographer can use a reflector (such as a piece of white cardstock mounted off-camera, or even a white-painted wall) as a fill light instead of an actual lamp. Reflecting and redirecting the key light’s rays back upon the subject from a different angle can cause a softer, subtler effect than using another lamp.

      The back light (a.k.a. the rim, hair, or shoulder light) shines on the subject from behind, often (but not necessarily) to one side or the other. It gives the subject a rim of light, serving to separate the subject from the background and highlighting contours.

      Back light or rim light is different from a kick in that a kick (or kicker) contributes to a portion of the shading on the visible surface of the subject, while a rim light only creates a thin outline around the subject without necessarily hitting the front (visible) surface of the subject at all.
      ——————————————————————————————–
      Hope you like it.
      For further information check the below links
      http://www.BenSimonds.com
      http://www.itchy-animation.co.uk
      http://www.izzyvideo.com/three-point-lighting/

      Like

      1. Very nice contents shivraj! I have posted it on home page.

        Like

      2. thanks for sharing my query about lighting. it’s very helpful and links are also very useful to me. really thanks a lot.

        Like

  6. Toctave says:

    Hi, I wish to know how you did the piwar rigging 😉 . But you know how much I want you to help me on this! 😀

    Like

    1. Toctave says:

      Oops, I didn’t see you’ve replied to the other thread, sorry =’.’=

      Like

      1. Hey Toctave! Sorry for late reply. Have you checked the blend file? I am planning to make a separate pixar lamp rigging post! so stay tuned 🙂

        Like

  7. Please let me know how to assign color in bone in Blender software. I tried many times but I don’t get it.

    Like

    1. Hey Shashi, good question:) Check out this post to find out the answer, I tried to:
      https://mahesh0806.wordpress.com/2012/06/25/wishlist-bone-colours-in-blender/
      Give me your feedback…

      Like

      1. I tried in blender, it works fine. Thanx a lot.

        Like

  8. Blender Modifiers

    Hi Sheetal,
    In our last discussion you was asking about modifiers in Blender. Here is some stuff,
    check the link below to know more about modifiers.

    http://blenderdiplom.com/index.php/en/tutorials/item/91-ressource-blender-modifiers-explained

    Like

  9. I tried linking a character in blender, it works. But when I duplicated that character (after linking), it follows same animation to each other. Please anyone tell me what will be the best option to solve this problem.

    Like

      1. thankx, it’s working.

        Like

  10. Please anyone tell me what is color theory and what are the techniques of color combination to get a meaningful idea in CG images/movies?

    Like

  11. gurminder singh says:

    bhaiya mere ko pixar lamp wali file nahi mil rahi hai please use dubara up load kar do..please..

    Like

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