Talk on Colours – Part02

Hello everyone,

We were talking about a very very wonderful subject – the colours – since the last post. Now we will continue our discussion further.

So, the question arrived earlier was – How do we actually see?
 For us to see anything, it needs at-least these four things.
  1. A light source
  2. An object to look at
  3. The Eye and …
  4. (We will talk about the 4th in just a minute)
The first thing needed is a light source, from which some amount of light is emitted.

Secondly, an object (of course!) to look at has to be there. Continue reading
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Colours, wishlisted topic

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Colours! What a great and beautiful topic to discuss about. I am feeling really joyful to announce that for next few days we will be talking about such a wonderful topic.

We all know the importance of colours. Colours play a very significant role in our day to day life. Colour is the basic and most primary form of our knowledge of the world that surrounds us. Because of the colours we percept or interpret our environment. Colours are the very alphabets of one of our most prominent senses, the vision. Sight is the most vital sensory system among the five. And with colours we ‘see’, we communicate, we interact, we learn and we do all our activities.

The topic ‘Colour‘ has got both, the scientific side as well as the creative. Of course we are more interested in the creative side, where Continue reading

Visiters whishlist – request by Jurekoon

‘Jurekoon‘ requested me to upload the lamp rig file

Regarding my post “Pixar luxo Jr. Lamp riggint test”. So instead of just putting the file again, I thought to simply show how to creat a parametric spring in blender by using its screw modifier. So here’s how: Continue reading

WishList- Bone colours in blender

Hello all,
We have yet another question from Shashi about bone colours in blender:
Theoretically, We CAN NOT change the colour of armature bones, in blender.
Instead we have to change it through ‘Bone Groups‘.
It can be done in following easy steps: Continue reading

Adding Keyboard shortcuts in Blender

From a recent comment through ‘Visitor’s Wishlist’, Sheetal Asked about ‘How to add keyboard shortcut to add a modifier in Blender. So here is how:

Here is a blender 2.63 screen-shot. In the scene just select any object. Then Go to modifier stack in the Properties panel. Now open the ‘Add Modifier‘ list. Then ‘Right-click‘ on the desired modifier from the list, that you want to create a shortcut. A small sub-menu will pop-up. Click on ‘Add short cut‘ button, move your mouse on the ‘press a key‘ link area and just press the desired shortcut key (or keys)

That’s it. You just added a brand new hotkey to that modifier.

Try it!