Here is one of the sketches having trees rendered with ‘rotring’ technical pen. This -typically called ‘inking’- was done in Sept’ 97, when I was learning at my Architectural draughtsmanship collage. This kind of work gives lot of fun and pleasure, even though it takes hours to finish.
Welcome to this third post regarding ‘Fundamentals of Rendering’. As you know, in the last few posts we have already talked about basics of rendering, render engines and 3d to 2d conversion. And now we will talk about ‘Resolution’.
If you remember our last discussion, its now clear that at the time of rendering, software converts all the 3d vector data in to 2d raster data, just like the real camera takes the projection of the real 3d world on a 2d film. Continue reading
Hi! As mentioned in the last post, here I am starting now the discussion on ‘Rendering’:
A typical animation film production lineup consists of three main parts, as everybody knows, namely pre-production, production and post production. In todays discussion, we are going to talk about one of the very important section of the Production part – that is ‘Rendering‘. Once the modeling, texturing, rigging, lighting and animation work is over the rendering phase starts.
As we already know, a video film is made up of several still pictures or images. Each such picture is in conjunction with the next one. That means all the images are in a sequential order. In technical language, each of these continuous image, is called a ‘Frame‘. If we start looking at all those frames quickly enough, then it makes an illusion to our eyes. Instead of identifying any single frame separately, we ‘think’ that its a single, continuous visual. That means, this is nothing but ‘fooling’ our eyes or rather brain, to be precise. Isn’t it funny. Continue reading