This is a story of ‘Tingu’, a little lamp, trying to resolve the magic cube. After struggling a lot and still not being able to solve, he finally gets angry. At the end, ‘Tingu’ finds the cube resolving ‘magically’.
Here is a new query added by ‘Shashikant’ in the Visitor’s Wish-list – “I tried linking a character in blender, it works. But when I duplicated that character (after linking), it follows same animation to each other. Please anyone tell me what will be the best option to solve this problem.” Well Shashikant, I guess…
We have yet another question from Shashi about bone colours in blender. Ans: Theoretically, We CAN NOT change the colour of armature bones, in blender. Instead we have to change it through ‘Bone Groups’. It can be done in following easy steps.
After much long time I am trying to model this human face in 3d. This is a character’s face from a ((secret )) project that I am currently working on (now don’t ask me which project:) ) But the point is, I am doing 3d face modeling after a long time.
Display screen 3d models are being animated. Special animation curve modifiers in use! That’s fantastic!
Shivraj is at his full speed to set up all the basic materials to models in the conference room. We are also planning to test Cycles render engine! If it takes unaffordable extra render time (which is highly expected) then we will continue with BIE (Blender’s internal engine). Check out the other Project 82 related…
After a long (Commercial) break, we resume back to the home production project82 animation work. Shashikanta and Parag are now working on some parts of animation and Shivraj is on material and textures finalisation. Here is a latest work-in-progress images of Shashikanta’s animation part.