The adventures of Tingu

Video

I am feeling very happy to present to you this short-film. This is a story of ‘Tingu’, a little lamp, trying to resolve the magic cube. After struggling a lot and still not being able to solve, he finally gets angry. At the end, ‘Tingu’ finds the cube resolving ‘magically’.


This short-film is developed by students and fresher 3d artists, at ADVAITA STUDIOS. Everybody enjoyed working on this project and everybody worked hard too, while learning. This is a part of a big free training series (currently in marathi) called- ‘चला शिकूया 3D Animation’. This free training series covers most of the fundamental things about 3D animation and also about computer graphics in general.

ASPL-CS3D-FREE-Header-960x280 web
Here is the link: http://advaita-studios.com/cs3d/
We are also planning to develop an English version of it.

We hope that you will like and enjoy this short film. Please give us your feedback and/or suggestions, about any of the aspect of this film. Also if you have any questions or doubts about any aspect of 3D animation field, please feel free to ask us. We will be gladly replay!

Have a nice day 🙂

Wishlist – new query by shashikant

Here is a new query added by ‘Shashikant’ in the Visitor’s Wish-list –

“I tried linking a character in blender, it works. But when I duplicated that character (after linking), it follows same animation to each other. Please anyone tell me what will be the best option to solve this problem.”

Well Shashikant, I guess this problem is only with windows. If you try it in Linux then this should not be a problem. Still if you want multiple copies of the same character to animate separately in windows, then you can duplicate them first in the main scene file, with different names. And then try importing each copy.

WishList- Bone colours in blender

Hello all,
We have yet another question from Shashi about bone colours in blender:
Theoretically, We CAN NOT change the colour of armature bones, in blender.
Instead we have to change it through ‘Bone Groups‘.
It can be done in following easy steps: Continue reading

Trying face modeling after looooonnnggg time!

After much long time I am trying to model this human face in 3d. This is a character’s face from a ((secret )) project that I am currently working on (now don’t ask me which project:) )

But the point is, I am doing 3d face modeling after a long time. Continue reading

WIP Project-82 conference room materials

Image

Shivraj is at his full speed to set up all the basic materials to models in the conference room. We are also planning to test Cycles render engine! If it takes unaffordable extra render time (which is highly expected) then we will continue with BIE (Blender’s internal engine). Check out the other Project 82 related posts here.

P82-WIP-animation-resume

After a long (Commercial) break, we resume back to the home production project82 animation work. Shashikanta and Parag are now working on some parts of animation and Shivraj is on material and textures finalisation. Here is a latest work-in-progress images of Shashikanta’s animation part.

Continue reading