Colours – part 04. Mix the colours!

                Welcome to the fourth discussion on the ‘Colours!‘. The topic is getting so exciting and I am very much enjoying it. I am sure you are enjoying the series too, aren’t you?                 Before going ahead, let’s take a quick recap of the first three posts we talked earlier. In the first post, we…

Colours – Part 03 (more light on colours)

I immediately called him and asked for his appointment and to my surprise he agreed. And you know what? Today, We have that very spacial guest with us. ‘Mr. Light’ himself. Yes The Great Mr. LIGHT HIMSELF! Ta Da!
Me: Hello Sir!
Mr. L: Hi Mahesh, how are you?

Talk on Colours – Part02

Hello everyone, We were talking about a very very wonderful subject – the colours – since the last post. Now we will continue our discussion further. So, the question arrived earlier was – How do we actually see?  For us to see anything, it needs at-least these four things. A light source An object to…

Colours, wishlisted topic

Colours! What a great and beautiful topic to discuss about. I am feeling really joyful to announce that for next few days we will be talking about such a wonderful topic. We all know the importance of colours. Colours play a very significant role in our day to day life. Colour is the basic and…

Visiters whishlist – request by Jurekoon

‘Jurekoon‘ requested me to upload the lamp rig file Regarding my post “Pixar luxo Jr. Lamp riggint test”. So instead of just putting the file again, I thought to simply show how to creat a parametric spring in blender by using its screw modifier. So here’s how:

Wishlist – new query by shashikant

Here is a new query added by ‘Shashikant’ in the Visitor’s Wish-list – “I tried linking a character in blender, it works. But when I duplicated that character (after linking), it follows same animation to each other. Please anyone tell me what will be the best option to solve this problem.” Well Shashikant, I guess…

Gimble Lock in Euler rotations

Here is a 15 min video I recorded yesterday, which explains the gimble lock problem in Euler rotations in 3d softwares. – see video below…