User Interface (UI) of Blender

    Hello and welcome to this new post. Today we are going to have a look of blender’s user interface. Just 5 to 6 days back, blender foundation released the latest stable version of blender – Blender 2.59. Hence we will be using Blender 2.59 for this session.

     You can download Blender from its official website ( Once you install blender and start it up, the first screen will look like this:

Now click anywhere, to hide the big central splash screen. It will look something like this:

     So this is the default interface of Blender. You can easily notice, that the entire screen area is divided in several small rectangular sections or panels. Also you can see many buttons, menus, tools etc all around the interface. And in the center there is a small box like object. That is where we are going to work a lot.

In the image bellow, I have highlighted all the important areas with red border and after that, you can find the description of each of them.

Info Area: The top most horizontal bar is called the Info panel. Here you can get all the informant related to running blender file. Menus like File, Save, open etc. are in this area.

3D View: The big central part of the screen, where the box like object is visible is the 3D View area. In this area we can see and work on the actual 3D objects like the box. We can navigate around and see the objects from different angles through this area.

Outliner: The small top right area here is the outliner. It provides us a list containing names of all the objects and their info in the running file.

Properties Panel: The tall panel at right is the properties area. It consists of several other sub areas. All Mainly showing properties and data of objects in the 3D file.

Time line: The time line area is the lower horizontal area, providing playback and other animation related controls.

     Blender’s main difference against other 3D softwares, is that its entire Interface is based on OpenGL. So it works and looks exactly the same on any operating system it is installed. Also, all of the blenders layout and UI elements are completely customizable and can be changed or rearranged according to various needs. In next few posts I will be adding more info about blender’s interface, and other stuff.


One thought on “User Interface (UI) of Blender

  1. Pingback: Shortcuts for using blender | mahesh deshpande

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