This is the 1st regular post of CG training catagory of my blog.
One by one, I will be covering most of the aspect of computer graphics especially 3d CG.
So, to start with let me introduce you one of my favorite 3d software called ‘Blender’
Blender is a free and open source 3d content development software. In spite of being ‘free’ it is a very professional and widely used 3d application. It is based on OpenGL graphics API and runs on most of the widely used Operating Systems (Yes it runs very well on Windows, Mac and Linux too)
Blender supports almost all areas in 3d graphics, for example: 3d Modeling, sculpting, Full fledged character rigging, key frame animation, procedural animation, Non linear editing, image and texture painting, python scripting, UV unwrapping, Particles and fluid simulations, Cloth simulation, hairs, fur, soft-body and rigid-body dynamics simulation, rendering, node based compositing, audio-video sequencing (video-editing), interactive content development (game development) and so on…
This means it has tool sets for almost every thing that is needed to make an animation short or a film, advertisements or even a 3d game. Throughout the next CG training blog posts and tutorials we are going to see blender a lot. So stay tuned!